Texturing the model: Detailed explanations of shaders and textures + Mapping
Introduction The mastery of textures and shaders guarantees a very high quality model! This is one of the most important parts of the conversion A shader is in a way a material, so you have to use precise shaders on specific materials in order to have the most realistic rendering possible. It is possible to greatly improve the rendering of your model thanks to the creation of BumpMap Adding the necessary textures in the "Textures Browser" The textures we are going to use are to be added in the Zmodeler 3 Textures Browser , don't panic if you don't add all the ones you are going to use from the start, it is always possible to add some later! - Open the » Textures Browser «: - Go to " All textures " then click on " Add ": - Download and add the env.dds texture from: ESSENTIAL MODDING PACK - Click on " New goup " then name this group " ...